TABLE 1: Number of effects
01-051
06-252
26-753
76-954
96-005
See Table 2 for ratio of beneficial to detrimental.

TABLE 2: Number of Beneficial/Detrimental
Effects:12345
01-100/10/20/30/4 0/5
11-300/10/21/21/3 1/4
31-501/01/11/22/2 2/3
51-701/01/12/12/2 3/2
71-901/02/02/13/1 4/1
91-001/02/03/04/0 5/0
See Table 3 for description of each effect.

TABLE 3: Effects Summary
01-10WealthSee Table 3a
11-30GeneralSee Table 3b
31-80MagicalSee Table 3c
81-90CharacteristicSee Table 3d
91-00ExperienceSee Table 3e

TABLE 3a: Type of Wealth Gain/Loss
 GainLoss
01-20Art: roll on Table 3a2 25% of nonmagical wealth
21-60Gold: roll on Table 3a2 50% of nonmagical wealth
61-95Gems: roll on Table 3a2 100% of nonmagical wealth
96-99Double current wealth All magical & nonmagical wealth
00Roll Again* and roll on Table 3c2 Same as above & roll on Table 3c2
* disregard 00

TABLE 3a2: Amount of Wealth Gain
 GoldGems (number)Art (pieces)
01-2510023
26-5550034
56-951,00045
96-992,000510
005,0001050
For value of Gems or Art, roll on Tables 85 and 87 in DM's Guide.

TABLE 3b: General Effects
01-30Healing/HarmSee Table 3b1
31-60Saving Throws and InitiativeSee Table 3b2
61-90Proficiencies and TraitsSee Table 3b4
91-00Love SpellSee Table 3b5

TABLE 3b1: Healing/Harm
01-25d6 hit points
26-75d8 hit points
76-95d12 hit points
96-00all (fully healed or dead)
Hit points cannot be raised beyond maximum

TABLE 3b2: Saving Throws and Initiative
01-50Initiative
51-60Rods, Staves, Wands
61-70Paralysis, Poison, Death
71-80Breath Weapon
81-90Petrify, Polymorph
91-99Spells
00All Saving Throws
See Table 3b3 for adjustment amount

TABLE 3b3: Saving Throw Adjustment
 Saving ThrowInitiative
01-20+/- 1-/+ 1
21-70+/- 2-/+ 2
71-90+/- 3-/+ 3
91-99+/- 4-/+ 4
00always save/failAlways first/last
Roll on Table 4c for duration

TABLE 3b4: Proficiencies and Traits
 BeneficialDetrimental
01-20Gain a random proficiency Lose a random proficiency
21-70Gain a random trait Gain a random disadvantage
71-85+2 to all proficiency scores -2 to all proficiency scores
86-95Gain 1st level thief skills * -4 to all proficiency scores
96-00Gain 5th level thief skills * All proficiency scores become 1
* Thief skills are given DMG Table 19. Characters w/ thief skills already perform as one or five levels higher.

TABLE 3b5: Love Spell Effects
BeneficialDetrimental
Everyone in immediate area is Charmed by character. Furthermore, anyone of the opposite sex is actually in love. The effects of the charm wear off in 4d4+4 turns, but enamor is permanent; nothing short of a Wish will remove it. The next person of the opposite sex seen Charms character; the character is hopelessly in love. The effects of the charm wear off in 4d4+4 turns, but the enamor is permanent; nothing short of a Wish will remove it.

TABLE 3c: Magical Effects
01-30Magical Abilities/DistasterSee Table 3c1
31-60Magical Items/CursesSee Table 3c2
61-80Magical EnchantmentSee Table 3c3
81-00Magical Powers/PolymorphingSee Table 3c4

TABLE 3c1: Magical Abilities and Disaster
 AbilitiesDisaster
01-11Immunity to DiseaseMisery: share detrimental effect *
12-22Water BreathingCharity: take detrimental effect *
23-32Speak With PlantsDiscord: 1/2 Charisma
33-42Speak With AnimalsFolly: 1/2 Wisdom
43-52Detect IllusionSloth: 1/2 Dexterity
53-62Detect MagicIncompetence: 1/2 Intelligence
63-71Feather FallFraility: 1/2 Constitution
72-80Spider ClimbWeakness: 1/2 Strength
81-87Speak With DeadSwitch High & Low attributes
88-93BlurThAC0 is 21 **
94-97See InvisibleAC is 11 **
98-99FlyAll saves are 20 **
00HasteRoll Twice (disregard 00)
* Misery: share in another (random) character's detrimental effect. Charity: take another (random) character's detrimental effect for your own.
** No modifiers are possible.
Roll on Table 4a for duration.
TABLE 3c2: Magical Items and Curses
 ItemsCurses *
01-05Random Beneficial Item-1 to attacks & saves
06-11Amulet of Protection +1 -2 to attacks & saves
12-15Boots, Elven Teleport randomly
16-21Cube of Abilities Slow
22-25Dust, Sleep Age doubles
26-30Egg of Wonder Powerful Enemy
31-35Figurine of Wondrous PowerFaerie Fire
36-39Girdle of Many Pouches Amnesia
40-43Hat of Disguise Random Insanity
44-49Ioun Stone (random) Max MV becomes 1
50-52Jar of Comprehension Always attacked first
53-56Key of Opening Struck blind
57-59Leaf of Falling Struck deaf
60-63Mask, Skull Struck mute
64-67Necklace of Adaptation Dizziness: -4 Dex & -2 Saves
68-71Orb of Alignment Sleep
72-75Periapt of Health Paralysis
76-79Quiver, Black Bleeding: double damage from edged weapons
80-83Ring of Free Action Arm crippled
84-87Stone of Cold ImmunityRandom Phobia
88-90Talisman of the Faerie Uncurable **
91-93Universal Solvent Double damage from heat/cold
94-96Vest of Missile ProtectionSink
97-99Wings of Fling Random Lycanthropy
00Zadron's Pouch of WondersAlignment change
* For curses, see Table 4b for duration.
** Any Cure spell cast on PC causes damage to caster equal to hp healed.

TABLE 3c3: Armor & Wepon Enchantment
01-10Random Armor Quirk
11-20Random Weapon Quirk
21-45+/- 1 Weapon
46-70+/- 1 Armor
71-80+/- 2 Weapon
81-90+/- 2 Armor
91-94+/- 3 Weapon
95-98+/- 3* Armor
99+/- 4 Weapon
00+/- 4 Armor
This effects the PC's current weapon or armor; if weapon or armor is magical, and a minus is rolled, apply it (this weapon becomes the PCs favorite). If a plus is rolled, take the better of the two. If PC is not wearing armor/has no weapon, then no effect.
Roll on Table 4c for duration

TABLE 3c4: Magical Powers and Polymorphing
 PowersPolymorphing
01-05Turn Undead as 2nd level priestAnimal
06-25Wild Psi Devotion1 HD monster
26-35Wild Psi Science2 HD monster
36-421st level Priest Spell *3 HD monster
43-522nd level Priest Spell4 HD monster
53-603rd level Priest Spell5 HD monster
61-654th level Priest SpellCentaur
66-741st level Wizard SpellOrc
75-852nd level Wizard SpellAlaghi
86-923rd level Wizard SpellThri-Keen
93-974th level Wizard SpellAarakocra
98-005th Level Wizard SpellMongrelman
* For spells: random spell of level indicated can be cast once per day.
Roll on Table 4c for duration.

TABLE 3d: Characteristic
01-10St
11-20Iq
21-30Ws
31-40Dx
41-50Cn
51-60Ch
61-70Highest
71-80Lowest
81-90Prime Req
91-94Size
95-97Gender *
98-00Affects two **
* if beneficial, reroll.
** reroll twice, ignoring 98-00
Roll on Table 3d1 for amount

TABLE 3d1: Amount
 AttributeSize
01-10+/- 1+/- 10%
11-60+/- 1+/- 30%
61-80+/- 2+/- 50%
81-90+/- 2+/- 50%
91-99+/- 3+/- 30%
00+/- 4double/half
Roll on Table 4b for duration

TABLE 3e:Experience
01-10d6 x 100
11-20d12 x 100
21-50d20 x 200
51-80d10 x 1000
81-9550% of experience
96-99one level
00roll again* & double
* disregard 00

TABLE 4: Duration
Table:4a4b4c
01-101 hour1 week1 day
11-301 hour1 month1 day
31-401 hour1 year1 week
41-601 day1 year1 week
61-701 dayPerm1 week
71-801 weekPerm1 week
81-901 weekPerm1 month
91-00PermPermPerm